{
  "version": 17,
  "description": "New separate light pull/return contacts, sticky poke jelly, wood collision, metal landing and short glass rub. Existing glass tap and every other cue/voice remain unchanged.",
  "sounds": {
    "lightPull": {
      "title": "Light Switch — crisp pull contact",
      "author": "LoafDV",
      "source": "https://freesound.org/people/LoafDV/sounds/238290/",
      "downloadMirror": "https://raw.githubusercontent.com/RenxoAr/Uebergame/master/art/sound/gui/check_box_check_01.wav",
      "mirrorCredit": "https://duion.com/de/games/uebergame/credits/art-sound",
      "description": "New actual light-switch recording, obtained from the public Uebergame copy credited to LoafDV. One crisp dry electrical contact for the downward pull. Not the old bathroom cord clip; no drum or low impact layer. The original hardware is a pressed light switch, not verified pull-cord hardware.",
      "edits": {
        "inputFile": "actual-light-switch.wav",
        "inputDurationSeconds": 0.11705215419501133,
        "highpassHz": 1100,
        "lowpassHz": 13500
      },
      "license": "CC0-1.0",
      "licenseUrl": "https://creativecommons.org/publicdomain/zero/1.0/",
      "file": "lightPull.mp3",
      "duration": 0.11705215419501133,
      "bytes": 4272,
      "sha256": "1f21e1b522ff05746eb252eb7b3c317f27eb66ff7436ff9d12a2791189df3cd9",
      "peakDbfs": -8.357,
      "onsetFadeSeconds": 0.001,
      "tailFadeSeconds": 0.009
    },
    "lightReturn": {
      "title": "Organic switch 3 — light return click",
      "author": "Kenney",
      "source": "https://opengameart.org/content/51-ui-sound-effects-buttons-switches-and-clicks",
      "sourceDownload": "https://opengameart.org/sites/default/files/UI_SFX_Set.zip",
      "sourceFile": "switch3.wav",
      "description": "Separate brief organic mechanical switch click from Kenney's CC0 recording pack, assigned to the cord spring return. It is a distinct source and event from lightPull, played more quietly; no tonal boing, thump or added impact.",
      "edits": {
        "sourceStartSeconds": 0.042,
        "sourceEndSeconds": 0.152,
        "highpassHz": 1250,
        "lowpassHz": 12500
      },
      "license": "CC0-1.0",
      "licenseUrl": "https://creativecommons.org/publicdomain/zero/1.0/",
      "file": "lightReturn.mp3",
      "duration": 0.11,
      "bytes": 4242,
      "sha256": "d6a896da0cee7000bee85449099fce9a117922b98301f539c3dd9ede81789f49",
      "peakDbfs": -9.902,
      "onsetFadeSeconds": 0.001,
      "tailFadeSeconds": 0.016
    },
    "jelly": {
      "title": "Squish Sounds Effects — short sticky poke",
      "author": "EZduzziteh",
      "source": "https://opengameart.org/content/squish-sounds-effects",
      "sourceDownload": "https://opengameart.org/sites/default/files/squishpop.mp3",
      "sourceFile": "squishpop.mp3",
      "description": "A new short sticky squish-pop from the creator's squash/squish game-effect pack, used for one soft finger-poke-like contact. No synthesized pitch sweep, elastic boing, spring, bubble or liquid layer is added. Source production technique is not documented, so this is not represented as a verified physical foam recording.",
      "edits": {
        "sourceStartSeconds": 0.005,
        "sourceEndSeconds": 0.255,
        "highpassHz": 160,
        "lowpassHz": 6100
      },
      "license": "CC0-1.0",
      "licenseUrl": "https://creativecommons.org/publicdomain/zero/1.0/",
      "file": "jelly.mp3",
      "duration": 0.25002267573696146,
      "bytes": 6935,
      "sha256": "adcff96d77da790109e349cbd7cd0e26aca60311db1a4d83ae06cf9cf94e2aba",
      "peakDbfs": -9.402,
      "onsetFadeSeconds": 0.001,
      "tailFadeSeconds": 0.038
    },
    "woodImpact": {
      "title": "Saw or Wood Impact — muted wooden contact",
      "author": "StarNinjas",
      "source": "https://opengameart.org/content/saw-or-wood-impact",
      "sourceDownload": "https://opengameart.org/sites/default/files/saw_-_starninjas.ogg",
      "sourceFile": "saw_-_starninjas.ogg",
      "description": "One short wooden contact from the author's recording of two pieces of wood rubbed together. High end softened for a small paper-board/wood object hitting the tabletop boundary. Caller strength controls energy; optional playback rate 0.85–1.15 permits subtle impact variation.",
      "edits": {
        "sourceStartSeconds": 3.339,
        "sourceEndSeconds": 3.516,
        "highpassHz": 180,
        "lowpassHz": 3400
      },
      "license": "CC0-1.0",
      "licenseUrl": "https://creativecommons.org/publicdomain/zero/1.0/",
      "file": "woodImpact.mp3",
      "duration": 0.17700680272108843,
      "bytes": 5607,
      "sha256": "5d5103ee3ec956504cd25b2c89648915802ae106dc38a9091b26444109e1dcab",
      "peakDbfs": -8.948,
      "onsetFadeSeconds": 0.001,
      "tailFadeSeconds": 0.035
    },
    "metalLand": {
      "title": "Scrap metal dropping / crashing — later landing contact",
      "author": "SamsterBirdies",
      "source": "https://freesound.org/people/SamsterBirdies/sounds/587443/",
      "description": "Distinct landing cue derived from a later secondary clank in the existing licensed scrap-metal recording. Omits the throw cue's initial pile impact; slightly lower rate and a shorter natural settling tail give one heavy landing instead of replaying the full throw crash.",
      "edits": {
        "inputFile": "audio-v11/metalCrash.mp3",
        "sourceStartSeconds": 0.385,
        "sourceEndSeconds": 1.035,
        "playbackRateBaked": 0.94,
        "highpassHz": 120,
        "lowpassHz": 6500
      },
      "license": "CC0-1.0",
      "licenseUrl": "https://creativecommons.org/publicdomain/zero/1.0/",
      "file": "metalLand.mp3",
      "duration": 0.6915192743764172,
      "bytes": 15803,
      "sha256": "0486b97e878afd6dc75c3e71c9a765386d220847c1f3ceb8b8e32038bb66da15",
      "peakDbfs": -7.897,
      "onsetFadeSeconds": 0.001,
      "tailFadeSeconds": 0.07
    },
    "glassRub": {
      "title": "Soft short glass wipe — original friction design",
      "author": "Created for Zipei Weng portfolio",
      "source": "Original designed stick-slip friction sound; no downloaded glass recording",
      "type": "original-sound-design",
      "description": "A very short soft friction squeak for the tentacle gently rubbing the glass surface. Designed from a smooth pressure envelope, irregular slip modulation, quiet glass-like resonant friction and band-limited noise. No impact or ringing tap. This is explicitly designed Foley, not a claimed field recording; verified free field-recording candidates could not be downloaded.",
      "synthesis": {
        "sampleRate": 44100,
        "durationSeconds": 0.28,
        "pressureEnvelope": "single smooth sine arch",
        "frictionBandHz": [
          900,
          4700
        ],
        "contactResonanceHz": 1090,
        "slipRatesHz": [
          39,
          71
        ],
        "noTapTransient": true
      },
      "license": "Original sound design",
      "licenseUrl": "",
      "file": "glassRub.mp3",
      "duration": 0.28,
      "bytes": 7507,
      "sha256": "ace3cb7bd3547c2f5ea73e7c9d0b3bd15301d55ef5313769414e0404473ccf92",
      "peakDbfs": -13.449,
      "onsetFadeSeconds": 0.001,
      "tailFadeSeconds": 0.035
    }
  },
  "aliases": {
    "tentacleTwitch": {
      "sample": "jelly",
      "gainMultiplier": 0.48
    }
  },
  "validation": "All shipped files decoded and checked for non-silence, finite samples, duration, hashes and safe peaks. Audition unavailable; no subjective listening claim."
}
